To GLOG, or not to GLOG?
Introduction So there's been a challenge going around asking people who love and use the GLOG to write how and why they do it. Check out some entries, here , here , here , and here . But this entry is mine. Why GLOG? Before I get into How to GLOG, or even what the GLOG is, let's start with why you might want to GLOG. So let's start with some introductory questions. Are you looking for an alternative to supporting Wizards of the Coast / 5th edition? Do you prefer games with low-stakes but high-tension? Do you want an incredibly active, welcoming, and supportive community for your game? Do you find yourself wishing you could tweak the rules of a game without instigating a Reddit war? If you answered yes to any of the above questions, then the GLOG might be for you. But in all seriousness, here is what I love about the GLOG. De-Centralized For those who don't know, the GLOG was originally created by Arnold K of Goblin Punch as the Goblin Laws of Gaming . You can fin