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To GLOG, or not to GLOG?

Introduction So there's been a challenge going around asking people who love and use the GLOG to write how and why they do it. Check out some entries, here , here , here , and here . But this entry is mine.  Why GLOG? Before I get into How to GLOG, or even what the GLOG is, let's start with why you might want to GLOG. So let's start with some introductory questions.  Are you looking for an alternative to supporting Wizards of the Coast / 5th edition?  Do you prefer games with low-stakes but high-tension? Do you want an incredibly active, welcoming, and supportive community for your game?  Do you find yourself wishing you could tweak the rules of a game without instigating a Reddit war?  If you answered yes to any of the above questions, then the GLOG might be for you. But in all seriousness, here is what I love about the GLOG.  De-Centralized  For those who don't know, the GLOG was originally created by Arnold K of Goblin Punch as the Goblin Laws of Gaming . You can fin

My GLOG-hack: 3d6LOG

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Intro Welp, thanks to Oblidisideryptch  for giving me the final push to actually start this blog. I figured I'd start with the very very un-playtested version of my GLOG hack. Wait, what's a GLOG-hack? Well dear reader, are you sitting down? Because let me introduce you to the GLOG-o-sphere, a conglomeration of online gretchlings within the OSR community who take the mantra "move fast and break things" to a new extreme. For a full explanation on who and what this group is or does look here  and for an elegant summary of the essence of the GLOG look no further than it's Tao. If clicking a link is still too much work for you, here's my best summary. A man named Arnold K once decided he didn't care about established and supported systems and wrote his own fantasy heartbreaker system. Then after people picked it up to run with it he said this -  - and well the GLOG-o-sphere has been abandoning and building ever since. Now, finally onto my hack.  The 3d6LOG The